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There are also two auxiliary power-ups that only appear in certain areas when the player is armed with his default gun: a rapid bullets upgrade that increases the firing speed of the player's shots and a barrier that makes him invulnerable for a limited period.
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These consist of a machine gun that fires rapidly when the fire button is held down, a laser gun that shoots a powerful beam, a fireball gun that shoots its rounds in a corkscrew pattern, and a spread gun that shoots five individual bullets in individual directions. These can be obtained by destroying the pill box sensors and flying item capsules containing them, or by defeating the red-clad guards in the enemy bases. The player's default weapon is a rifle with unlimited ammunition that can be upgraded into one of four other guns. When the jump button is pressed while crouching on a higher platform, the player will drop down to a lower level. Pressing the joystick downwards while standing will cause the character to lie down on his stomach, allowing him to avoid enemy fire and shoot low targets. The player can also shoot in any of eight directions, including downwards, while jumping. During side view stages, the player can shoot leftward, rightward or upward while standing, as well as horizontally and diagonally while running. The joystick controls not only the player's movement while running and jumping, but also his aiming. When one of the protagonists jumps, he curls into a somersault instead of doing a conventional jump like in other games. The controls consists of an eight-way joystick and two action buttons for shooting (left) and jumping (right). Up to two people can play simultaneously, with one player as Bill (the blond-haired commando with the white tank top and blue bandana), and the other player as Lance (the shirtless dark-haired commando in the red bandanna).
Contra nes weapons manual#
Two commandos, Bill Rizer and Lance Bean of the Earth Marine Corp's Contra unit (an elite group of soldiers specializing in guerrilla warfare), are sent to the island to destroy the enemy forces and uncover the true nature of the alien entity controlling them. The promotional materials for the US arcade version downplays the futuristic setting of the game, with the manual for the later NES and home computer versions changing the game's setting from the future to the present day and the location from Galuga to the Amazon Jungle.Ĭontra employs a variety of playing perspectives, which include a standard side view, a pseudo-3D view (in which the player proceeds by shooting and moving towards the background, in addition to left or right) and a fixed screen format (in which the player has their gun aimed upwards by default). According to the Japanese promotional materials, Contra is set in the distant future of the year 2633 A.D., where the evil Red Falcon Organization have set a base on the fictional Galuga archipelago near New Zealand in a plot to wipe out humanity.